Rarity: Uncommon
Number: 041/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [DEFLECT].
E...
Rarity: Uncommon
Number: 045/219
Description: [ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability...
Rarity: Rare
Number: 079/219
Description: When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, lo...
Rarity: Rare
Number: 191/219
Description: LEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.)
LEVEL 11 Your units enter ready.
Card Type: Legend
Tag: Master Yi
Dom...
Rarity: Rare
Number: 181/219
Description: When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 r...
Rarity: Rare
Number: 187/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Typ...
Rarity: Common
Number: 159/219
Description: Kill a unit at a battlefield with 3 Might or less.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Order
Flavor Text: It...
Rarity: Rare
Number: 110/219
Description: Choose two units. They deal damage equal to their Mights to each other.
Energy Cost: 6
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Body...
Rarity: Rare
Number: 113/219
Description: HUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a ...
Rarity: Common
Number: 002/166
Description: The first time I move each turn, choose a player. They [BURN 1]. (They put the top card of their Main Deck into their trash.)
Energy Cost: 4
Mi...
Rarity: Uncommon
Number: 077/219
Description: Your token units have +1 Might.
Energy Cost: 5
Might: 3
Card Type: Unit
Tag: Shadow Isles
Domain: Mind
Flavor Text: A strange guardia...
Rarity: Common
Number: 121/219
Description: When you play me, choose a player. They discard 1.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Shadow Isles;Spirit
Domai...
Rarity: Common
Number: 036/219
Description: [SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Typ...
Rarity: Rare
Number: 193/219
Description: When you or an ally hold, you may exhaust me to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Vex
Domain: Calm;Cha...
Rarity: Common
Number: 098/219
Description: [LEVEL 11] I have +4 Might.(While you have 11+ XP, get the effect.)
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag: Mount Targ...
Rarity: Rare
Number: 109/219
Description: When you play a unit, you may pay 1 to gain 1 XP.
Spend 3 XP, Exhaust: Ready a unit.
Energy Cost: 1
Card Type: Gear
Domain: Body
Flavor Text:...
Rarity: Rare
Number: 050/219
Description: When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
Energy Cost: 7
Power Cost: 1
Might: 6
Card...
Rarity: Uncommon
Number: 071/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, give your other units here [SHIELD] this turn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '