Rarity: Rare
Number: 111/219
Description: I can't move to base.
Energy Cost: 1
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Bandle City;Yordle
Domain: Body
Flavor Text: Discretio...
Rarity: Uncommon
Number: 042/219
Description: HIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this ...
Rarity: Rare
Number: 041/166
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
When I attack, choose an...
Rarity: Rare
Number: 171/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TANK] (I must be assigned combat damage first.)
I don't deal combat dama...
Rarity: Rare
Number: 170/219
Description: You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it c...
Rarity: Common
Number: 128/219
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Energy Cost:...
Rarity: Rare
Number: 199/219
Description: When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there.
Give...
Rarity: Common
Number: 048/166
Description: When you play me, draw 1.
Energy Cost: 6
Might: 5
Card Type: Unit
Tag: Dragon;Demacia
Domain: Mind
Flavor Text: These things are a cirr...
Rarity: Rare
Number: 170/221
Description: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play ...
Rarity: Rare
Number: 056/219
Description: When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
Energy Cost: 3
...
Rarity: Common
Number: 010/219
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from b...
Rarity: Rare
Number: 026/219
Description: Fury, Exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Champion ...
Rarity: Uncommon
Number: 134/219
Description: [ACTION] Play this on your turn or in showdowns.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
[STUN] an attacking...
Rarity: Uncommon
Number: 138/219
Description: As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
Exhaust: Give a unit with the named tag -2 Might this turn...
Rarity: Rare
Number: 055/219
Description: [SHIELD] (+1 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
When you [STUN] an enemy unit at a battlefield, you may mo...
Rarity: Uncommon
Number: 132/219
Description: When you play me, return all units with 2 Might or less to their owners' hands.
Energy Cost: 5
Power Cost: 1
Might: 5
Card Type: Unit
T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '