Rarity: Epic
Number: 150/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [STUN] it. They...
Rarity: Epic
Number: 184/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Banish a friendly unit, then its owner plays it to any battlefield, ignoring it...
Rarity: Epic
Number: 156/166
Description: Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[FLOW 2 and 1 Rune] (You ...
Rarity: Rare
Number: 176/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
Rarity: Rare
Number: 053/219
Description: (units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their f...
Rarity: Showcase
Number: 059a/219
Description: [LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.)
[LEVEL 6] I cost 4 and 2 Calm less instead.
[LEVEL 11] I cost 6 and ...
Rarity: Uncommon
Number: 078/219
Description: [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit to...
Rarity: Rare
Number: 080/219
Description: When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
‚...
Rarity: Rare
Number: 141/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[BACKLINE] (I must be assigned combat damage last.)
When you play me from face down on your...
Rarity: Epic
Number: 250/298
Description: Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Energy Cost: 6
...
Rarity: Uncommon
Number: 042/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might.
Energy C...
Rarity: Uncommon
Number: 058/298
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1.
Energy Cost: 2
Power Cost: 0
...
Rarity: Epic
Number: 149/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play a spell, give me +2 Might this turn.
Energy Cost: 4...
Rarity: Epic
Number: 186/219
Description: Kill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.
Energy Cost: 4
Power Cost: 1
Card ...
Rarity: Common
Number: 046/298
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this tur...
Rarity: Epic
Number: 029/219
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional ...
Rarity: Uncommon
Number: 083/166
Description: As you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the fri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '