Rarity: Epic
Number: 119/219
Description: HUNT (When I conquer or hold, gain 1 XP.)
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Energy Cost: 5
...
Rarity: Epic
Number: 188/219
Description: EQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Whe...
Rarity: Epic
Number: 030/219
Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
2, 1 Fury: Double my Might this turn.
Energy Cost: 4
Might: 3
Card Ty...
Rarity: Uncommon
Number: 017/219
Description: [REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [ASSAULT 4] this turn. (+4 Might while it's an ...
Rarity: Rare
Number: 036/298
Description: [GANKING] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 Might this turn.
Energy Cost: 2
Power Cost: 1
Mig...
Rarity: Epic
Number: 194/219
Description: If you play me to a battlefield, I enter ready.
[ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage t...
Rarity: Rare
Number: 172/219
Description: [ASSAULT] (+1 Might while I'm an attacker.)
[DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
Energy ...
Rarity: Rare
Number: 146/221
Description: While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Energy Cost: 5
Power Cost: 1
Might: ...
Rarity: Rare
Number: 040/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that'...
Rarity: Rare
Number: 175/221
Description: When you play me, give your other units +2 Might this turn.
As I'm revealed from your deck, [ADD] 2.
Energy Cost: 6
Power Cost: 1
Might: 5
Ca...
Rarity: Rare
Number: 019/219
Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
Rarity: Rare
Number: 022/219
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[GANKING] (I can move from battlefield to battlefield.)
When I move, [Add...
Rarity: Common
Number: 033/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
TANK (I must be assigned combat damage first.) +1 Might
Energy Cost: 1
Power Cost: 0
...
Rarity: Rare
Number: 175/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust ...
Rarity: Rare
Number: 135/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage ...
Rarity: Rare
Number: 143/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack or defend, if an enemy unit is alone here, give me +2...
Rarity: Rare
Number: 052/219
Description: You may pay 1 Calm as an additional cost to play me.
When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat...
Rarity: Common
Number: 097/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
I have +1 Might for each other unit you control here with my name.
Your deck can have any n...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '