Rarity: Common
Number: 069/219
Description: Play two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Energy ...
Rarity: Common
Number: 064/219
Description: When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with energy cost 4 or more from among them and draw it. Recycle...
Rarity: Common
Number: 066/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -10 Might this turn.
Energy Cost: 7
Card Type: Spell
Domain...
Rarity: Common
Number: 065/219
Description: When I attack, you may pay 1 to give a unit here -1 Might this turn.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Freljord
Domain: Mind
...
Rarity: Common
Number: 068/219
Description: When another friendly unit dies, give me +2 Might this turn.
Energy Cost: 6
Might: 5
Card Type: Unit
Tag: Shadow Isles;Spirit
Domain: Min...
Rarity: Common
Number: 062/219
Description: [DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Ener...
Rarity: Common
Number: 126/219
Description: Spend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to battlefield.)
Energy Cost: 6
Might: 6
Card Type: Unit
...
Rarity: Common
Number: 130/219
Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 Might Bird unit token...
Rarity: Common
Number: 129/219
Description: When another friendly unit dies, gain 1 XP.
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
Tag: Bilgewater
Domain: Chaos
Flavo...
Rarity: Common
Number: 037/219
Description: If a friendly unit died during your Beginning Phase this turn, I enter ready.
Energy Cost: 4
Might: 5
Card Type: Unit
Tag: Ionia
Flavor T...
Rarity: Common
Number: 034/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Ionia...
Rarity: Common
Number: 031/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL 6] Give it +3 Might this turn instead....
Rarity: Common
Number: 035/219
Description: If an opponent controls a stunned unit, I cost 2 less and enter ready.
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag: Bandle ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '