Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Regular Price R 2.00

Vendor: Magic: The Gathering

Product Type : MTG Single

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Email: info@knightlygaming.co.za or Whatsapp: 0766854221
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LET'S PLAY:

On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a player's roll by 2.

Blue Card: Reroll another player's die, but use the new result only if it's lower.

Black Card: At the end of the game, decrease a player's roll by 2.

Red Card: Reroll another player's die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if it's higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the card's colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Due to the nature of sealed product in the TCG industry, we do not offer returns on opened product. If you are not happy with your purchase, we will accept a return of an unused product within 7 days. Once we receive the returned item (in good condition) Knightly Gaming Pty Ltd will then give a refund (excluding shipping as we are unable to refund the initial shipping cost of your order). 

cancellations can be requested prior to shipment but are subject to a 6% cancellation fee. This fee will be deducted from the refunded amount. This covers the non-refundable payment processing fee we are charged when the initial transaction was made.

Please allow 1-2 weeks for your return to be processed.

Discounted items and Single Cards are not eligible for a return.

Knightly Gaming Pty Ltd will not issue refunds for products purchased through other entities, such as distributors or retail partners.

Returned items must be delivered to us unused, in original packaging and in the condition they were received or the y will not be eligible for refund. We cannot be held responsible for items damaged or lost in return shipment, therefore we recommend an insured and trackable mail service.

We are unable to issue a refund without actual receipt of the item(s) or proof of received return delivery.

In the unlikely event that an item is returned to us in an unsuitable condition, we may have to send it back to you. You will have to pay the Shipping fee. All goods will be inspected on return.