Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Regular Price R 7.00

Vendor: Magic: The Gathering

Product Type : MTG Single

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Email: info@knightlygaming.co.za or Whatsapp: 0766854221
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
4 players | 2 packs | 45 minutes | d6

OBJECTIVE:

Use the cards in a booster to inspire your own one-shot adventure!

GET READY:

Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to inspire the adventure. They then open a second booster and deal 4 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.

Actions: Card color represents the type of action, and mana value represents its power.

• White = Charisma (coercion, leadership, etc.)

• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)

• Black = Strength (melee attacks, climbing, moving large objects, etc.)

• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)

• Green = Wisdom (common sense, intuition, empathy, etc.)

• Colorless = Constitution (running, swimming, resisting disease, etc.)

LET'S PLAY:

First, each player describes their character based on the most powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.

Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name, and art of the card as inspiration. Then they roll a six-sided die and add the result to the mana value of their chosen action.

If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.

After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.

TO WIN:

If the players can overcome all six encounters without running out of actions, they win!

Due to the nature of sealed product in the TCG industry, we do not offer returns on opened product. If you are not happy with your purchase, we will accept a return of an unused product within 7 days. Once we receive the returned item (in good condition) Knightly Gaming Pty Ltd will then give a refund (excluding shipping as we are unable to refund the initial shipping cost of your order). 

cancellations can be requested prior to shipment but are subject to a 6% cancellation fee. This fee will be deducted from the refunded amount. This covers the non-refundable payment processing fee we are charged when the initial transaction was made.

Please allow 1-2 weeks for your return to be processed.

Discounted items and Single Cards are not eligible for a return.

Knightly Gaming Pty Ltd will not issue refunds for products purchased through other entities, such as distributors or retail partners.

Returned items must be delivered to us unused, in original packaging and in the condition they were received or the y will not be eligible for refund. We cannot be held responsible for items damaged or lost in return shipment, therefore we recommend an insured and trackable mail service.

We are unable to issue a refund without actual receipt of the item(s) or proof of received return delivery.

In the unlikely event that an item is returned to us in an unsuitable condition, we may have to send it back to you. You will have to pay the Shipping fee. All goods will be inspected on return.